

Overall, though, this is a solid farming game with loads of humor, just like the first one. It'd be nice to have some new mini-games or gameplay mechanics to help things feel more like a sequel and less like an update. It'd be nice to invade Facebook friends' farms rather than just visit them. The only other issue I have here is the similarity to the first game. The new backgrounds and user interface elements are crisp and clean-looking, while the little brain and distraction icons seem to be the exact same assets from the previous game. That there are pixellation issues at all is rather inexcusable for a sequel. The graphics are a mix of upgrades and seemingly older assets. Plus, mutated zombies can be planted and harvested directly, now. Players can now combine a tomato head zombie with a turnip arm zombie to get a tomato-head-turnip armed zombie, which, you know, is super cool. The other big addition is the zombie mutation pot, which allows players to mix and match different zombie traits and get new oddball combinations.

A higher Focus stat, then, which can be boosted with a Concentration bonus, will keep the zombies paying attention to the task at hand: eating the brains of the other farmers. Zombies are a distractible lot, thinking of rainbows, butterflies, and cupcakes while invading a neighboring farm. Instead, they have a focus stat, which can be improved with a Concentration bonus.
#ZOMBIE FARM 2 PETS SKIN#
It wears a ripped white shirt with a hole in the left side showing blood and green skin and has ripped blue jeans, similar to the Zombie. It has green skin and a missing head (as the name suggests). It also occasionally appears in Monster Siege. In addition, zombie hunger, which used to affect their effectiveness during an invasion, no longer exists. The Headless Zombie is a relatively common enemy that can be found in Arena, Campaign, Co-op Survival and Raids. Decorations, which used to provide more life force for the army of zombies, now just add to accumulated XP and general aesthetics. The game has also done away with life force stats. This is a great new feature, as it makes progressing through the game just a little less frustrating if players can't get to the crops before they wither. If the crops wait for a while, the price drops.
#ZOMBIE FARM 2 PETS FULL#
If a player harvests their crops right away, they'll sell for full price. The mechanic to replace this is a freshness rating. So, what's new in this sequel? Well, there's no more withering, for one thing. In fact, when the game first starts up, in imports user accounts from the first game. It's a short affair, and not too different from the first Zombie Farm game. Players begin with a small two by 3 plot, walk through a short tutorial that has them harvesting a zombie and invading Old McDonnell's farm. Zombie Farm 2 places players in the role of a farmer who plants crops of plants AND zombies in a clever social game that riffs on Farmville.
